[Dec 30, 2011 - 09:59 PM] Celestial_One: sheeptag.chatango.com for an easy reliable place to chat
[Dec 30, 2011 - 10:24 PM] Celestial_One: or chakra actually if u can make one better for phones then by all means make one
[Jan 01, 2012 - 06:57 PM] AName: We have not given up on GN, that's for sure.
[Jan 01, 2012 - 06:58 PM] AName: In fact, we were working on it together today. I am so sick and tired of trying to program TCP Sockets in C# (ignore that if you don't know what it is)... I've decided I'm just going to make everything I do with Sockets using UDP from now on.
[Jan 01, 2012 - 06:59 PM] AName: TCP = connection oriented, packets of data absolutely must come in the order they are received, etc., while UDP = connection free, simpler data sending, and a LOT easier to code.
[Jan 02, 2012 - 05:45 PM] Celestial_One: seems to me you are trying to get around work instead of finishing the damn game. it has been 2 years now?
[Jan 03, 2012 - 01:54 PM] AName: Well, when you've read books and tutorials on TCP Socket programming, spent hours and hours in countless attempts to get it to work (especially asynchronously - on multiple threads), and haven't been able to get it to work the way you want it to...
[Jan 03, 2012 - 01:55 PM] AName: UDP sounds like a great idea! By the way, I've currently made more progress with UDP - I'll post about it soon. Sockets and networking in general is critical to how the game works... A lot of times, being persistent and devoted to making your program
[Jan 03, 2012 - 01:56 PM] AName: means you have to rewrite parts of it several times over, which is what we have done multiple times.
[Jan 04, 2012 - 05:46 PM] Celestial_One: will you make your game playable on phones??
[Jan 04, 2012 - 07:28 PM] AsTimeGoesOn: yoo is the game going to be a website or a program?
[Jan 05, 2012 - 06:13 PM] AName: It will be a desktop application like WC3. It's not possible or practical to make the game on the phone.
[Jan 06, 2012 - 03:25 PM] AsTimeGoesOn: can i get a alpha test idc about connecting with others lemme see the mechanics!
[Jan 06, 2012 - 03:25 PM] AsTimeGoesOn: ill have lan parties all day
[Jan 06, 2012 - 03:46 PM] AName: Mechanics comes after networking, because there's no point in having units move around if their coordinates can't be sent and received.
[Jan 07, 2012 - 03:49 PM] AName: Hey, what happened to our discussion Chakra?
[Jan 07, 2012 - 03:55 PM] Chakra: I split the topic.
[Jan 07, 2012 - 04:01 PM] AName: Aren't mods supposed to make a post about that?
[Jan 07, 2012 - 04:17 PM] Chakra: No? You can't see it in Recent Topics? :/
[Jan 08, 2012 - 12:38 PM] AName: Ofc I can, but you don't even know to look in the Recent Topics unless you've been told or you're looking there anyways, neither of which is true in this case. ^^
[Jan 10, 2012 - 05:16 PM] Madhatters: Recent Topics is the only place I ever look
[Jan 11, 2012 - 11:05 PM] AsTimeGoesOn: http://www.youtube.com/watch?v=ZZ5LpwO-An4
[Jan 17, 2012 - 10:10 PM] dohsan: >
[Jan 18, 2012 - 06:09 PM] dohsan: so ur making the game?
[Jan 23, 2012 - 02:50 AM] dohsan: @ Celestial_One use lofi version